Seven floors, each one an era.

Primordial soup. A colony. A civilization. Machines. Networks. An orbital ring. And, eventually, the singularity itself.

Every floor eats what the floor below it produces. That is the whole game, and it is more honest than it sounds — a starved bottom floor quietly stalls everything above it, and no amount of building at the top will fix it. Feed the base, and the tower takes care of itself.

**Idle, but not idle-only.**

Your tower runs while the tab is closed and pays you when you come back. But every action you take — a purchase, an upgrade, a claimed goal, a tap on empty space — charges the Frenzy meter, and a full meter doubles all production for thirty seconds. Idle fills your pockets. Playing fills them faster.

**Seven minigames, each feeding a different link in the chain.**

- 🧫 **Petri Pat** — tap combos for biomass. No cooldown, always there.

- 🧬 **DNA Match** — a memory grid for culture. Fewer flips pays more.

- ⚡ **Circuit Rush** — stop the spark in the pink zone for energy.

- 💾 **Byte Catch** — twenty seconds of falling bits for compute.

- ↻ **Revolution** — click at the top of each lap to stack speed and combo, then cash out before you get greedy.

- 🧱 **Brick Attack** — bounce a cat through a wall of cats. Full clears pay one and a half times.

- ☁️ **Affirmation Cloud** — generate a small kind thing, save or share it, and keep +1% production forever.

Rewards scale off your own production rate, so a minigame is always worth roughly the same slice of your progress — a nudge, never a shortcut.

**Progress you keep.**

Trigger a Singularity and the tower collapses into Insight. You start smaller and permanently stronger: Insight buys a tech tree and hires little workers who build for you, you choose one permanent Perk from three each time, and a Relic goes on the shelf with a bit of history attached. Nothing you earn across the fold is ever taken back.

**Made to live in a side panel.**

The game runs in Chrome's side panel *and* on a full page, and both are the complete game — same save, same everything. Only one surface ticks the clock at a time so your progress can never be double-counted; a single click hands control to whichever window you are looking at.

**And it is yours to arrange.**

Drag any card to rearrange it, spool a card down into its own header when you are not using it, grab a passing cat if it looks like it needs one, and write yourself a note on the sticky-note card that survives every reset. Light and dark themes, both hand-built. Reduced-motion respected.

**No accounts. No servers. No telemetry.** The entire game runs on your machine, offline, forever. There is nothing to sign up for and nothing to send.

Published 26 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 1.3 out of 5 stars
(3 total ratings)
AuthorDHSeaDev
GenreSimulation
TagsIncremental, Singleplayer
AI DisclosureAI Assisted, Code

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