Singularity Tower
Seven floors, each one an era.
Primordial soup. A colony. A civilization. Machines. Networks. An orbital ring. And, eventually, the singularity itself.
Every floor eats what the floor below it produces. That is the whole game, and it is more honest than it sounds — a starved bottom floor quietly stalls everything above it, and no amount of building at the top will fix it. Feed the base, and the tower takes care of itself.
**Idle, but not idle-only.**
Your tower runs while the tab is closed and pays you when you come back. But every action you take — a purchase, an upgrade, a claimed goal, a tap on empty space — charges the Frenzy meter, and a full meter doubles all production for thirty seconds. Idle fills your pockets. Playing fills them faster.
**Seven minigames, each feeding a different link in the chain.**
- 🧫 **Petri Pat** — tap combos for biomass. No cooldown, always there.
- 🧬 **DNA Match** — a memory grid for culture. Fewer flips pays more.
- ⚡ **Circuit Rush** — stop the spark in the pink zone for energy.
- 💾 **Byte Catch** — twenty seconds of falling bits for compute.
- ↻ **Revolution** — click at the top of each lap to stack speed and combo, then cash out before you get greedy.
- 🧱 **Brick Attack** — bounce a cat through a wall of cats. Full clears pay one and a half times.
- ☁️ **Affirmation Cloud** — generate a small kind thing, save or share it, and keep +1% production forever.
Rewards scale off your own production rate, so a minigame is always worth roughly the same slice of your progress — a nudge, never a shortcut.
**Progress you keep.**
Trigger a Singularity and the tower collapses into Insight. You start smaller and permanently stronger: Insight buys a tech tree and hires little workers who build for you, you choose one permanent Perk from three each time, and a Relic goes on the shelf with a bit of history attached. Nothing you earn across the fold is ever taken back.
**Made to live in a side panel.**
The game runs in Chrome's side panel *and* on a full page, and both are the complete game — same save, same everything. Only one surface ticks the clock at a time so your progress can never be double-counted; a single click hands control to whichever window you are looking at.
**And it is yours to arrange.**
Drag any card to rearrange it, spool a card down into its own header when you are not using it, grab a passing cat if it looks like it needs one, and write yourself a note on the sticky-note card that survives every reset. Light and dark themes, both hand-built. Reduced-motion respected.
**No accounts. No servers. No telemetry.** The entire game runs on your machine, offline, forever. There is nothing to sign up for and nothing to send.
| Published | 26 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 1.3 out of 5 stars (3 total ratings) |
| Author | DHSeaDev |
| Genre | Simulation |
| Tags | Incremental, Singleplayer |
| AI Disclosure | AI Assisted, Code |




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